How do i add a extra color attribute with rgb values as data type to aiStandard shader?
the reason i am asking is because my diffuse color is being used by another node n i need another color attribute to connect aiwritecolor's data for another aov?
plz help me with this..
You can't add parameters to a shader.
I'm not sure I understand the rest of the question. Maybe you can post a screenshot of a shader tree, and confirm what version of MtoA you're using.
i think its possible to add paramaters to a aistandard shader .Somebody scripter here or arnold developer plz help me out here..
Why not just connect the diffuse color source to both the WriteColor and Standard Surface nodes?? Or am I missing something?