Updated Arnold to latest version (as of Sept 2nd) in 3ds Max 2019. Now when I render using the VR camera everything is messed up. The left and right pictures are almost mirror images of each other. Have I missed a setting or something?
3ds Max 2019
MAXtoA-2.1.945.2019
Any help is most appreciated.
UPDATE: Rendering left eye seems OK, rending the right eye it renders as below (which is the same as above picture.) Now I'm really confused.
3ds Max 2019
MAXtoA-2.1.945.2019
There is a bug related to the Mode dropdown, basically there is an invalid entry (Under/Over) that makes the entries below "shift" by 1. It was also reported here .
Find attached the fixing scripts. Copy the content of the zip into
C:\ProgramData\Autodesk\ApplicationPlugins\MAXtoA\maxscript (two files will be overwritten).
If you have further problems, please let us have a simple repro scene. Thanks
Thanks for your reply.
I overwrote the files as in your answer above. Unfortunately it doesn't seem to make any difference.
(I did shut down and restarted Max before retrying)
I have attached the MAX file for your reference.
Thank you.
I think your problem is related to the units system. To be honest I don't understand exactly what is going on with the conversion, however I see that using 0 as Eye Separation gives the expected result. 6.5 cm is the correct average human value, but some *10 seems to be applied at translation time. So, try 0.65, or 0.065. I'll try to understand better what is going on.