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Rendering with Arnold in Maya using the MtoA plug-in.
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VR Camera not rendering correctly

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Message 1 of 6
sledgehkg
449 Views, 5 Replies

VR Camera not rendering correctly

Updated Arnold to latest version (as of Sept 2nd) in 3ds Max 2019. Now when I render using the VR camera everything is messed up. The left and right pictures are almost mirror images of each other. Have I missed a setting or something?

3ds Max 2019

MAXtoA-2.1.945.2019

2279-arnold.png

Any help is most appreciated.

UPDATE: Rendering left eye seems OK, rending the right eye it renders as below (which is the same as above picture.) Now I'm really confused.

2280-arnold2.png

3ds Max 2019

MAXtoA-2.1.945.2019

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5 REPLIES 5
Message 2 of 6

There is a bug related to the Mode dropdown, basically there is an invalid entry (Under/Over) that makes the entries below "shift" by 1. It was also reported here .

Find attached the fixing scripts. Copy the content of the zip into

C:\ProgramData\Autodesk\ApplicationPlugins\MAXtoA\maxscript (two files will be overwritten).

If you have further problems, please let us have a simple repro scene. Thanks

vr-camera.zip

Message 3 of 6
sledgehkg
in reply to: sledgehkg

arnold-vr-test.zip

Thanks for your reply.

I overwrote the files as in your answer above. Unfortunately it doesn't seem to make any difference.

(I did shut down and restarted Max before retrying)

2306-max-screen-cap.png

I have attached the MAX file for your reference.

Thank you.

Message 4 of 6
sledgehkg
in reply to: sledgehkg

@Nicola Jannuzzo

Message 5 of 6

I think your problem is related to the units system. To be honest I don't understand exactly what is going on with the conversion, however I see that using 0 as Eye Separation gives the expected result. 6.5 cm is the correct average human value, but some *10 seems to be applied at translation time. So, try 0.65, or 0.065. I'll try to understand better what is going on.

Message 6 of 6
sledgehkg
in reply to: sledgehkg

0.065 seems to be correct

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