To keep it simple. I have 35 written trees .ass.gz procedurals.They are animated. they are each about 60meg a .ass.gz
I have 35 arnold procedural nodes in houdini that load in the trees, when i hit render, i wait about 8-10 minutes before rendering begins, and i noticed that only a single thread is being used to prepare the scene for rendering.
Is this unfortunately how arnold works? or is there a way for me to better write out my .ass files so that preparing the scene for rendering is multithreaded?
I have noticed from my other scenes that big geo, 500meg and ass loads way faster if its just one big mesh. It seems because i have thousands of leaves this may cause the slow initialization even if the ass file is small.