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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is there a way to baked selected geometry for multiple frames?

4 REPLIES 4
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Message 1 of 5
jingcoz
1117 Views, 4 Replies

Is there a way to baked selected geometry for multiple frames?

Hi,

I am going to export an animated displacement map to mesh in Maya for animation references. I noticed that there's a way to export the displacement map to obj file by using "Bake Selected Geometry" for each frame. But I have to select the frame number and then export what I want. I am wondering is there a way to export those animated displacement maps as obj files for a range of frames?

Thank you.

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Message 2 of 5
Stephen.Blair
in reply to: jingcoz

Bake Selected Geometry doesn't require a frame number, and neither does Render Selection to Texture. You can use Quick Help in the script to check the flags for the commands arnoldBakeGeo and arnoldRenderToTexture



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
jingcoz
in reply to: Stephen.Blair

Thanks a lot! That's what I want!

Message 4 of 5
archie_donato
in reply to: jingcoz

is there a command in Mel that can do this for multiple frames

Message 5 of 5

I want to bake out displacement for multiple frames but can't figure out the mel command to do this since tool only exports a single frame

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