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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Expose all render settings for MtoA "bake to texture"?

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Anonymous
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Expose all render settings for MtoA "bake to texture"?

I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for example.


My issue is essentially that I missing out on most of my GI and I get an incredible noisy result. The bake is 1024 which is a big difference here. The one thing I haven't tried yet is to bump up the resolution, but BTT takes FOREVER to begin with. So it's something I'll have to try tonight.

Any thoughts on how to tap in to using the global render settings in BTT? Is there some MEL or Phyton commands that could be called on? Total noob on that front.

What I expect:


Bake result:

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