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I am looking to create a single texture that has multiple finishes. In my case it is a bottle label, but it could be applied to anything.
I have been using the layer shader to create the different finishes (foil, varnish etc) but after this I want to be able to apply a bump and an alpha channel to everything that is in the layer shader.
Is this possible? or is there a better way of doing this?
Thanks
Hi lee, thanks for getting back to me. How would you suggest to use the mix shader? I can't see any advantage in using this over the layer shader, if that was what you mean?