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Multiple finishes within one shader network c4d to A

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Message 1 of 3
jake.wCQ87D
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Multiple finishes within one shader network c4d to A

I am looking to create a single texture that has multiple finishes. In my case it is a bottle label, but it could be applied to anything.

I have been using the layer shader to create the different finishes (foil, varnish etc) but after this I want to be able to apply a bump and an alpha channel to everything that is in the layer shader.

Is this possible? or is there a better way of doing this?

Thanks

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Message 2 of 3
lee_griggs
in reply to: jake.wCQ87D

Have you tried the Mix shader?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
jake.wCQ87D
in reply to: jake.wCQ87D

Hi lee, thanks for getting back to me. How would you suggest to use the mix shader? I can't see any advantage in using this over the layer shader, if that was what you mean?

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