I have a ainoise remapping for a shader mix mask, and i put this texture to displacement mix with other textures, but after displaced mesh, mask has an offset
Why this happen and how to fix?
displacement texture isolate http://take.ms/NCWvE
yep, this is not good...
if I correctly understood , it mix after displace, and not before displace
I think it is not correct
Do you have a simplified scene and / or .ass file that you can share?
I've this issue when i have a texture connect to opacity and then mix another texture connect to displacement , seems there is kind of order (before or after)?