Hey hopefully quick texturing/lighting question. I'm using the "Eleven" rig and I've gotten him to light relatively well using the Arnold renderer, however I can not get his eyes to light properly while inside his head. If I move the eyes outside of the skull, they light, however while inside the skull it appears as matte black. I've tried reattaching textures, putting lights closer to the eyes, and creating an entirely new texture to it. If anyone has any insight, please let me know. Thanks!
(they also work if i pull them a little out)
Links to the rig:
Direct download: https://dl.dropbox.com/s/p9z3pxbff8thpbo/ElevenRig_v1.2.zip
Rig Website: http://elevenrig.blogspot.com
Solved! Go to Solution.
Solved by alakazamforever. Go to Solution.
SOLUTION: Go into the hypershade and find the transparent material (eyeshader_transparancy blinn). Right click and select objects assigned to that material and just delete.
SOLUTION: Go into the hypershade and find the transparent material (eyeshader_transparancy blinn). Right click and select objects assigned to that material and just delete.
JFYI, there is also an Arnold > Utility that converts old Maya Blinn shaders to Arnold Standard Surface shaders.
I don't understand your answer. Delete the geometry for the eyes? Or delete the blinn shader?
I'm guessing they meant to delete the geometry around the eyes that are causing the issue.