I'm experiencing an issue after updating to the latest C4DtoA(2.4.1) coming from 2.3.1.2. My specular highlights are considerably hotter(almost 10 times it looks like). I don't know what is causing this and what else might be effected.
The project is in production with multiple pieces rendered, and I have to have this look the same. The issue is, our render farm of choice(Pixel Plow) updated their Arnold and we have parts rendered one way, and now parts rendered the other.
Would appreciate some hints into what should be looked at to fix this issue.
Thanks in advance!
A simplified scene with screengrabs/images would be useful to identify the problem.
Some parameters have changed to length unit type (e.g. camera aperture size, volume padding, clipping of ambient occlusion, AO distance of utility, etc.), but I'm not sure it's related. It supposed to be a compatible change anyway. Also the new parameters in the range shader had wrong defaults after updating, but it was fixed in 2.4.0.1.
So I'm not sure what's wrong. As Lee said, a scene and some images would be useful.