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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

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Message 1 of 4
philipp.zluga
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Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

I want to create a concrete shader with some moss areas. The moss should then be displaced with a displacement map. The stucco works fine for me in that case, but I can't figure out how to add the displacement map that only affects the moss (and not the concrete). Maybe you can help, would really appreciate it!

P

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Message 2 of 4
zenop
in reply to: philipp.zluga

You'll need to build the same masking you have in your regular network into your displacement network.

Message 3 of 4
philipp.zluga
in reply to: zenop

thank you!

Message 4 of 4
Anonymous
in reply to: philipp.zluga

Hi, I´m having the same problem, although I figure out to solve the issue, really silly way to handle displacements, I guess is how maya shading works but still really stupid way to mask two times, in the case to build a huge displacement graph node, how we can prepare the displacements to have different scale values for each displcament?, thanks
@Zeno Pelgrims

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