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Daniel Calderón avatar image
Daniel Calderón asked ·

Copy this node from Maya to Max

Hi, I'm trying to archieve this effect in Max, but certain nodes don't exist or can't be connected, I thought this render engine would work the same no matter the program in such a core functionality, but apparently there's no way to replicate this in max, if you think is possible, or even if you think is not possible either please tell me.

https://forums.autodesk.com/t5/maya-shading-lighting-and/arnold-round-corners-shader/td-p/7111102

arnold5shadernodescore
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Michiel Van Gasse avatar image
Michiel Van Gasse answered ·

Looks something like this, not sure if its correct. ;)

Far from ideal to use.


bump.jpg (88.9 KiB)
edgebump.jpg (113.7 KiB)
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Mike Samoylov avatar image
Mike Samoylov answered ·
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I know about modeling a baking, what I'm asking for is how to do this rounded corner shader, which is not native to arnold, but at least in it's maya verision can be done with a little few nodes, material which I can plug into any model to quickly see a change

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Michiel Van Gasse avatar image
Michiel Van Gasse answered ·

The example is rendered using Redshift.

So you want Arnold to support round corners shader.

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Read the first reply, they use a node setup in Maya's arnold that requires some work, but does the same, I can't find those nodes in Max however

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