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How to get my object's rendering (scene view) into baked version via rendertotexture

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Message 1 of 4
Anonymous
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How to get my object's rendering (scene view) into baked version via rendertotexture

2406-dotted-rendertotexture.jpg

2405-dotted-scene-view.jpg

Hey Folks,
since I am new to Arnold I would like to know about the best workflow to get my objects visual impression baked into a texture. My sample object is a simple sphere with arnold material (std surface) placed into a studio like scene including 3 arnold box lights. I do use exposure control and I like how the sphere looks in my scene rendering, but as soon as I try to dump everything into a rendertotexture result (e.g. complete map) it looks very different (brightness most of all). I assume baking reflections etc. is kind of unrealistic (and I barely use them in the surface material) since reflections and other visual elements are interactive - but there should be a way to set them static and bake them as well ... no?

So how would you guys address this issue and which solutions do you have?
Thanks!

PICTURE 1 ... completemap (of sphere ... native UVs) via rendertotexture (sucks)

PICTURE 2 ... scene rendering of the sphere (somehow good)

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Message 2 of 4
Anonymous
in reply to: Anonymous

here is another sample with a std surface material which shows more reflections (which seem to be working for the rendertotexture output) ... but still the brightness seems realy biased. Looking for solutions.

EDIT: cant upload images right now ... coming soon'ish

Message 3 of 4
Anonymous
in reply to: Anonymous

after trying a bit more I believe its most likely a problem with exposure ... my RTT Output looks like it does not cover exposure settings correctly?

Message 4 of 4
zenop
in reply to: Anonymous

You shouldn't be using the camera exposure for things like this.

Increase your light intensity instead. You'll get to exactly the same result.

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