Hey Folks,
since I am new to Arnold I would like to know about the best workflow to get my objects visual impression baked into a texture. My sample object is a simple sphere with arnold material (std surface) placed into a studio like scene including 3 arnold box lights. I do use exposure control and I like how the sphere looks in my scene rendering, but as soon as I try to dump everything into a rendertotexture result (e.g. complete map) it looks very different (brightness most of all). I assume baking reflections etc. is kind of unrealistic (and I barely use them in the surface material) since reflections and other visual elements are interactive - but there should be a way to set them static and bake them as well ... no?
So how would you guys address this issue and which solutions do you have?
Thanks!
PICTURE 1 ... completemap (of sphere ... native UVs) via rendertotexture (sucks)
PICTURE 2 ... scene rendering of the sphere (somehow good)
here is another sample with a std surface material which shows more reflections (which seem to be working for the rendertotexture output) ... but still the brightness seems realy biased. Looking for solutions.
EDIT: cant upload images right now ... coming soon'ish
after trying a bit more I believe its most likely a problem with exposure ... my RTT Output looks like it does not cover exposure settings correctly?
You shouldn't be using the camera exposure for things like this.
Increase your light intensity instead. You'll get to exactly the same result.