Community
Arnold for Katana Forum
Rendering with Arnold in Katana using the KtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

how to combine 2 networkMaterial in KtoA?

1 REPLY 1
Reply
Message 1 of 2
yeezhao1
285 Views, 1 Reply

how to combine 2 networkMaterial in KtoA?

I am wondering how can I combine 2 NetworkMaterial in KtoA. Basically, I created 2 networkMaterial, a snow and a ice, now I want to combine both material together as one network material. Something like mix_shader node, but mix_networkMaterial.

Labels (2)
1 REPLY 1
Message 2 of 2
Mike_Farnsworth
in reply to: yeezhao1

You must mix them tggether in the shader network, and then output a single network material. Katana itself doesn't support any concept of merging materials like that, so you have to use a mix/layer/etc in the shader network itself

Note that you can take just a part of a shader network and output it to a network material node, while continuing the shader network by connecting it to more shader nodes (eventually outputting to another network material node), if you wanted to keep individual layers of shading separate as an option.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums