There's a comment and a link about "texture_max_sharpen". But the link requires a login.
https://support.solidangle.com/display/AFMUG/Sample+Filtering
That's an old page. Are you using MtoA 1.4.x ?
texture_max_sharpen is already set to 1.5 be default, unless you're using some really old version of Arnold.
That parameter isn't exposed in the user interface.
We are using whichever version ships with Maya 2017. I googled about soft/blurry textures and got to that page. Is there a current solution to soft/blurry textures?
Maya 2017 shipped with MtoA 1.3.0.0
If that's what you're using, you should update MtoA. Latest version is available on solidangle.com/arnold/downloads.
For blurry textures, try increasing texture_max_sharpen to 9999 (something huge) and texture_conservative_lookups to false
To set those, you have to enter the text into the User Options text box (Render Settings > Diagnostics)
Update
If the blurry texture is coming just from specular, then setting texture_specular_blur to 0 could also help.
oh, do I separate those by a semicolon? Or does the field take multiple entries?
is the syntax as follows:
options.texture_max_sharpen = 9999;
options.texture_conservative_lookups = false:
https://support.solidangle.com/x/nAtkAg
texture_max_sharpen 999 texture_conservative_lookups false
If you can confirm setting texture_max_sharpen to 999 solves the problem, you should lower that back down as much as possible (probably you'll be fine with just 2 or 2.5) so that performance will not be overly affected when you have lots of textures.
In maya2018.sp3 using Arnold 3.0.0.2
For user option texture_max_sharpen
Ive tried it in a geom shape node
or a texture file node and I keep getting this error
ass] line 1: AGN01:GEOM:head_GEOShapeDeformed.texture_max_sharpen: unknown 'texture_max_sharpen' parameter //
The only place I seem to be able to put it wihtout getting the error message is in rendersettings->Diagnostics->UserOptions
texture_max_sharpen 8
Which is not ideal because I was hoping to apply this option to specific texture maps.
I did test render with 1.5 and 8 with no difference.
texture_max_sharpen is a global setting. You can't set it on a shape.
For individual textures, you can use the mipmap bias
texture_max_sharpen is a global setting. You can't set it on a shape.
For individual textures, you can use the mipmap bias
I'm using a debug tx so I can see the diff. You may need to check the MIP-COUNTS in the texture stats (of an Arnold log). Maybe it's already reading from the top MIP level? I
Hi Stephen,
Thanks for your reply Im looking at the renderstats.log and see a line like this
" 26 1 762 11.9 ( 20 0.3) 10.7s 8192x8192x1.f32 /data/vci/stud_modules/vci.fth.texture.agn-tx-pkg/stud_modules/vci.fth.texture.agn-tx-dsp/tx/agn_DSP.1003.tx MIP-COUNT[49,257,215,165,53,14,5,2,1,0,0,0,0,1]",
not sure what the MIP-COUNT numbers mean
thanks
The MIP-COUNTs are the number of tile reads for each mip level.
So you have