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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Why does the exact same Maya file produce different images with MtoA 2015 and MtoA 2017?

7 REPLIES 7
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Message 1 of 8
mcw0
273 Views, 7 Replies

Why does the exact same Maya file produce different images with MtoA 2015 and MtoA 2017?

Exact same Maya file. Completely different rendered image. WHY!!!???

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7 REPLIES 7
Message 2 of 8
Stephen.Blair
in reply to: mcw0

What versions of MtoA? And you should check the Arnold log from both renders. And Maya 2107 has a lot of changes for color management.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 8
mcw0
in reply to: mcw0

The difference is I get a much darker image in 2015 than in 2017. And it's not a straight gamma correction issue. I played around with the scene scale and got close but not the same. But the issue is I shouldn't have to change anything.

Message 4 of 8
Stephen.Blair
in reply to: mcw0

What versions of MtoA? same or different?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 8
mcw0
in reply to: mcw0

Interesting...both my Maya2015 and Maya2017 are reporting the MtoA version as 1.4.2.2

Message 6 of 8
mcw0
in reply to: mcw0

I couldn't add a comment so I added a reply.

Message 7 of 8

Hi Manny, could you post some images so that we know what kind of differences you're talking about ?

There have been major changes in MtoA for Maya 2017, regarding color management.

You'll find more details in the documentation

https://support.solidangle.com/display/AFMUG/Maya+2017

Message 8 of 8
mcw0
in reply to: mcw0

Hi Sebastian, I can't post an image. In crazy delivery mode. But I surmised that it was a color management issue. I was hoping it was a straight gamma correct in the comp. But it wasn't. So we wasted a lot of render time tracking this down.

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