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uv_camera node not working? 5.2

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seth
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uv_camera node not working? 5.2

trying out the new uv_camera baking node. switching the persp camera for a uv_camera the ambient occlusion style render is just completely white inside the uv shell render.

is there anything else that needs to be done to get it to work? it obviously is rendering in uv space for the correct mesh. but there is no shaded detail in the image.

thx

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