I'm a relative noobie using Arnold. I've discovered when using imported fbx objects into my Maya scene that they render with monochromatic materials even though in the viewport I can see their assigned color materials. I manually replaced each material with the Arnold aisurfaceshader then assigned new colors. Once I did that and rerendered the colors were visible.
My question is; is there a faster way or perhaps a script that would go through the scene and convert the native fbx materials to Arnold. Thanks in advance for any assistance or advice.
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Try Arnold > Utilities > Convert Shaders to Arnold
If I may ask another question of you Stephen; is there a way to see how much rendering time is left in let's say a large render. I'm doing a tabloid size scene render at 300 dpi. At the bottom of the Arnold Render View window I can see "rendering | 3300x5100(1:1) | perspShape | samples 1/8/4/3/2/2". Thanks much.
Stephen, my choice is Arnold>Utilities>convert deprecated shaders. I did that, but nothing happened to the model, it remains monotone. In the Mel script window I got this message: Warning:unknown object Type aIHair
Can you screengrab it? What are the normals like?
Lee, being a noobie not sure how to display "normals". Here's shaded screen grab. Are you looking for wireframe view? Thanks for your time and help with this. Appreciate it.screen-shot-2018-10-03-at-74941-am.png