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Hello I have question about volume standard shader, why in maya he works different than 3ds max?
Maya:
3ds Max:
How to setup emission and blackbody mode? I don`t find any tutorials about this item((
Rendering realistic Explosion and Smoke in Arnold for 3ds Max
In Maya, you haven't selected temperature as a grid.
@Stephen Blair Thanks for help! A little illogically implemented in Maya, in Max immediately the temperature field is connected.
where is the Standard Volume shader node? i can not find it in maya hypershade. i need to install some package? or copy some thing to arnold folder?