I have a grayscale bump texture going into a bump node and then into the Normal slot of the Arnold Standard Surface shader. For some reason it will only show in the viewport and not when I render. I have tried changing between srgb and raw for the texture, I have tried extreme values for the bump amount. The bump node is set to Bump. I have also tried both Maya and Arnold’s 2d bump nodes, Im at a loss. This is for a human face on a character and for some reason if I check the Thin Geometry box it will render the bump but it greatly darkens the entire face. I also tried using a normal map setting the bump node to tangent space normals as well as enabling export tangents on the geometry but it had the same result. Any ideas? 😕
Thank you for your help Lee, my graph appears to be correct. I am placing a link to a stripped down version of my project (Maya 2018.4). Let me know if you would prefer any other information. I am somewhat new to Arnold moving from Mental Ray so I am probably missing something simple. Thanks in advance!
https://drive.google.com/open?id=15h5ROS7Efqe--zm37z6Om17Pc38wIwMA
I had a look at your file but nothing seems wrong. It is a result of the SSS model not taking bump into account. For assets like this it is totally worth to displace your mesh instead. Arnold does a great job of converting any texture detail for which the mesh does not have a resolution to support it into bump, so you don't even have to worry about it yourself.
If you look at the spec aov, you can tell it's there:
In your sss aov however, it isn't:
Yes, try reducing SSS Weight below 1 to see if that helps.