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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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State vector in maya?

4 REPLIES 4
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Message 1 of 5
Anonymous
1158 Views, 4 Replies

State vector in maya?

Hi!

I used to be a hardcore C4D user but recently switched over to maya.
One thing I miss at the moment is the state vector node from cinema.

With this node I could create gradient mask that derive from object space positions or vectors. Don't really know the mechanics behind it.
I only know that I miss it in Maya :).

Anyone found it?

Cheers,

Rik

4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: Anonymous

aiStateVector

It's there. Unless you're using a version of MtoA older than 2.1.0.2



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
Anonymous
in reply to: Stephen.Blair

is this added in a later version?
I'm running the old arnold core 5.0.2.1 due to having a custom alembic pipeline.

Message 4 of 5
Anonymous
in reply to: Anonymous

You just have to unhide it from the mtoa.mtd file (C:\solidangle\mtoadeploy\2018\plug-ins)
look for: [node state_vector]
and change the word "true" to "false"

[node state_vector]
maya.hide BOOL false
maya.id INT 0x00115D93
maya.name STRING "aiStateVector"
maya.classification STRING "utility/shader"

Message 5 of 5

It was exposed 11 months ago.



// Stephen Blair
// Arnold Renderer Support

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