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Aman Gill avatar image
Aman Gill asked ·

bifrost render error // Error: [proc] liquidShape1: error in user init from

hello

im trying to render bifrost liquid particles in maya using Arnols but am unable to do so because of this error, the script editor says the error is in my liquid shape 1, and i have to convert integers to units (or vice versa) but i cannot find anything within my liquid shape1to fix this.

my script editor:

mtoa.utils.getActiveRenderLayerName()

error -noContext "[BIFROST] Could not find objects in path '/'";

// Error: [BIFROST] Could not find objects in path '/' //

error -noContext "[proc] liquidShape1: error in user init from ";

// Error: [proc] liquidShape1: error in user init from //

arnoldRenderView -mode visChanged;

import mtoa.core;mtoa.core.createOptions() workspaceControl -q -vis "ArnoldRenderView";

// Result: 0

// workspaceControl -edit -cl "ArnoldRenderView";

// Result: ArnoldRenderView // renderer -materialViewRendererSuspend false;

thank you

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Stephen Blair avatar image
Stephen Blair answered ·
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Lorelei Pepi avatar image
Lorelei Pepi answered ·

Try emptying out the previously rendered cache files from the targeted folder. This solved the issue for me.

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Aman Gill avatar image
Aman Gill answered ·

Hi Stephen thank you for your response!

i went ahead and created the correct caches in the cahe folder, but i still seem to be getting the same error.

my timeline is green when i click on "bifrost liquid 1" which i believe means that it is all cached out. im not sure what im doing wrong

i have pasted what my script editor is saying now.

workspaceControl -e -uiScript "arnoldRenderView -mode open" -visibleChangeCommand "arnoldRenderView -mode visChanged" "ArnoldRenderView"; // Result: ArnoldRenderView // workspace -q -rd; // Result: Z:/Maya/projects/lake_test/ // getenv "TMPDIR"; // Result: C:/Users/A00874~1/AppData/Local/Temp // import mtoa.utils;mtoa.utils.getActiveRenderLayerName() # Result: '' # // Result: '' // mtoa.utils.getActiveRenderLayerName() error -noContext "[BIFROST] Could not find objects in path 'Z:/Maya/projects/lake_test/cache/bifrost/lakeTest/bifrostLiquidContainer1/'"; // Error: [BIFROST] Could not find objects in path 'Z:/Maya/projects/lake_test/cache/bifrost/lakeTest/bifrostLiquidContainer1/' // error -noContext "[proc] liquidShape1: error in user init from "; // Error: [proc] liquidShape1: error in user init from //

thank you for your help!

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Stephen Blair avatar image
Stephen Blair answered ·

No cache files.

Bifrost is looking in the folder / and the cache files are not there.

// Error: [BIFROST] Could not find objects in path '/' //
// Error: [proc] liquidShape1: error in user init from //
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