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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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bifrost render error // Error: [proc] liquidShape1: error in user init from

4 REPLIES 4
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Message 1 of 5
aman_g93
5515 Views, 4 Replies

bifrost render error // Error: [proc] liquidShape1: error in user init from

hello

im trying to render bifrost liquid particles in maya using Arnols but am unable to do so because of this error, the script editor says the error is in my liquid shape 1, and i have to convert integers to units (or vice versa) but i cannot find anything within my liquid shape1to fix this.

my script editor:

mtoa.utils.getActiveRenderLayerName()

error -noContext "[BIFROST] Could not find objects in path '/'";

// Error: [BIFROST] Could not find objects in path '/' //

error -noContext "[proc] liquidShape1: error in user init from ";

// Error: [proc] liquidShape1: error in user init from //

arnoldRenderView -mode visChanged;

import mtoa.core;mtoa.core.createOptions() workspaceControl -q -vis "ArnoldRenderView";

// Result: 0

// workspaceControl -edit -cl "ArnoldRenderView";

// Result: ArnoldRenderView // renderer -materialViewRendererSuspend false;

thank you

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: aman_g93

No cache files.

Bifrost is looking in the folder / and the cache files are not there.

// Error: [BIFROST] Could not find objects in path '/' //
// Error: [proc] liquidShape1: error in user init from //


// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
aman_g93
in reply to: aman_g93

Hi Stephen thank you for your response!

i went ahead and created the correct caches in the cahe folder, but i still seem to be getting the same error.

my timeline is green when i click on "bifrost liquid 1" which i believe means that it is all cached out. im not sure what im doing wrong

i have pasted what my script editor is saying now.

workspaceControl -e -uiScript "arnoldRenderView -mode open" -visibleChangeCommand "arnoldRenderView -mode visChanged" "ArnoldRenderView"; // Result: ArnoldRenderView // workspace -q -rd; // Result: Z:/Maya/projects/lake_test/ // getenv "TMPDIR"; // Result: C:/Users/A00874~1/AppData/Local/Temp // import mtoa.utils;mtoa.utils.getActiveRenderLayerName() # Result: '' # // Result: '' // mtoa.utils.getActiveRenderLayerName() error -noContext "[BIFROST] Could not find objects in path 'Z:/Maya/projects/lake_test/cache/bifrost/lakeTest/bifrostLiquidContainer1/'"; // Error: [BIFROST] Could not find objects in path 'Z:/Maya/projects/lake_test/cache/bifrost/lakeTest/bifrostLiquidContainer1/' // error -noContext "[proc] liquidShape1: error in user init from "; // Error: [proc] liquidShape1: error in user init from //

thank you for your help!

Message 4 of 5
Stephen.Blair
in reply to: aman_g93

Message 5 of 5
loreleip
in reply to: aman_g93

Try emptying out the previously rendered cache files from the targeted folder. This solved the issue for me.

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