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All Posts in MtoA

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Oreel Oreel commented

is there a specific app to generate quick coat map for arnold skin in maya ?

2 days ago in MtoA

1 Reply

0 Likes

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Max Tarpini answered

MtoA - aiStandard Surface: Sheen AOV Question

Feb 7, '19 in MtoA

3 Replies

0 Likes

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Huang Yaofeng answered

Wierd Squares left in rendered smoke for Ai Volume Shape (Arnold 3.0.1.1)

Jan 9, '19 in MtoA

2 Replies

0 Likes

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xebajac@zdfpost.net xebajac@zdfpost.net commented

Hello, why I cant choose Subsurface type (diffusion or randomwalk) ?

Jan 8, '19 in MtoA

2 Replies

0 Likes

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Dan West answered

A pencil shader that outlines my 3D objects to look like sketches

Dec 21, '18 in MtoA

2 Replies

0 Likes

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Stephen Blair commented

Custom arnold shader AOV Arnold 5 (arnold shader driver)

Dec 12, '18 in MtoA

2 Replies

0 Likes

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Sarah Mcneal answered

Problems rendering aiStandardHair Shader in Arnold,Trouble getting a good render with the AIStandardHair Shader

Nov 27, '18 in MtoA

2 Replies

0 Likes

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Andrew Wilkins commented

Viewport 2.0 display shader on standins

Nov 6, '18 in MtoA

1 Reply

0 Likes

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Lee Griggs edited

aiToon: Different edge width for the same model

Oct 10, '18 in MtoA

1 Reply

0 Likes

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Philipp Zluga commented

Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

Sep 18, '18 in MtoA

1 Reply

1 Likes

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Max Tarpini answered

should arnold be calculating SSS if all lights in the scene are hidden?

Jul 23, '18 in MtoA

1 Reply

0 Likes

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Alireza Nateghi commented

Height Map Problem behind Glass object.

Jul 12, '18 in MtoA

24 Replies

0 Likes

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Lee Griggs commented

Render Setup Problem, shader override not working with Opacity maps

Jun 27, '18 in MtoA

2 Replies

0 Likes

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Chad Ashley commented

Rendering out alpha channels with the toon shader?

Jun 15, '18 in MtoA

1 Reply

0 Likes

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Ryoichiro Oka edited

Rendering Lightmaps in Maya 2017

Jun 11, '18 in MtoA

4 Replies

0 Likes

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Welcome to the Arnold Answers community.

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MtoA

Welcome to the Maya to Arnold (MtoA) plugin space. This is the place to ask and answer questions relating to Arnold renderer with Autodesk's Maya software.

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