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Hair

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All Questions

  • Unanswered Questions
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Rozemarijn Spanjaard published

Batch is different from render view

Jan 24, '19 in MtoA

1 Reply

0 Likes

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Peter Horvath answered

Hair doesn't follow mesh with displacement

Jan 18, '19 in C4DtoA

6 Replies

0 Likes

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J N commented

Coloring aiStandardHair with a texture map, but it has no shininess/roughness.

Dec 24, '18 render·arnold·hair

2 Replies

0 Likes

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Justin Long answered

Standard Hair Questions

Dec 5, '18 in MtoA

3 Replies

0 Likes

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Horace Nicolas asked

Yeti Hair groom freezes maya when rendering

Dec 1, '18 in MtoA

0 Replies

0 Likes

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Sarah Mcneal answered

Problems rendering aiStandardHair Shader in Arnold,Trouble getting a good render with the AIStandardHair Shader

Nov 27, '18 in MtoA

2 Replies

0 Likes

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Wasswa Matovu commented

C4DtoA - Hair color from texture

Oct 10, '18 in C4DtoA

9 Replies

1 Likes

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Carlos Romero published

Rendering animations with xGen

Oct 9, '18 in MtoA

1 Reply

0 Likes

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Stephen Blair answered

Issues with xgen procedural with MtoA 3.0.0.x

Jul 6, '18 in MtoA

1 Reply

0 Likes

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Bretislav Kaspar answered

Arnold Houdini Ramp for Hair

Jun 28, '18 in HtoA

2 Replies

0 Likes

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Edward Conry answered

Is there a way to have both UV based textures and Root/Tip colors for Xgen hair in arnold 5 ?

May 14, '18 in MtoA

5 Replies

0 Likes

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Edward Conry answered

xgen interactive fur popping when rendered on farm

Apr 27, '18 in MtoA

1 Reply

0 Likes

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Lee Griggs edited

Has anyone had any trouble with the the aiStandardHair's diffuse parameter causing nan errors in render?

Apr 27, '18 in MtoA

1 Reply

0 Likes

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Huy Bui published

Yeti Hair Render with Arnold in Katana

Apr 20, '18 in KtoA

0 Replies

0 Likes

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Mina Ragaie answered

Getting hair implicit uvs in a custom OSL shader

Apr 19, '18 in Shader Hacking

4 Replies

0 Likes

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Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

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