Hi,
I have a circular ramp that I would like to have radiate outwards in an animation. At the moment I have ramp_float nodes controlling each position but I feel certain there is an easier way to do this.
Any guidance much appreciated!
Answer by Peter Horvath · Nov 15, 2018 at 10:04 AM
Well, I'm not sure it's easier, but you can build the formula in the shader network, which is:
sqrt(2) * sqrt((u - 0.5)*(u - 0.5) + (v - 0.5)*(v - 0.5))
Than you can animate an offset. See the attached scene.
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