So I am still new to using the Arnold renderer, and I've been learning as I go along here, so I am sorry if this is an obvious fix.
I am rendering and animating this robot using a Standard Surface Arnold Material for the logos and decals using TIF texture files with alpha channels plugged into the Opacity slot. Rendering the scene inside my local machine with Arnold looks fine and I get the opacity to render correctly. Since render times would take too long to meet the deadline, I set up a render farm and using Backburner, but when rendering from the farm, my decal cards using that same material turn blue and opaque. Does anyone know what I am doing wrong here or what setting I need to change? The mesh that this material is applied to has the Arnold Properties opacity option unchecked (I have tried it with the setting on and off with no difference in the result).
Images provided to show what I mean.