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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to create displacement map from high poly mesh

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Anonymous
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How to create displacement map from high poly mesh

Hi all,

I have downloaded a high poly mesh (8 million polygons) that would be much more manageable in the scene if I could turn it into a displacement map and apply it to a lower res mesh instead. (I am using Arnold for Maya 2018)

I can't find any info on how to do that.

Maybe using the z-depth info from the orthographic view?

Any advice?

Thank you!

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lee_griggs
in reply to: Anonymous

You could try using the poly reduction tools in Maya or use bounding box for speedier viewport display.

2965-bounding-box.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK

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