question

Tristan Wuerslin avatar image
Tristan Wuerslin asked ·

Multiple Arnold Properties Modifiers

Is it possible to stack 2 Arnold Properties Modifiers on 1 object such that I can have control over the height parameter for 2 displacement maps? So each Arnold Properties Modifier will contain a different displacement map, each with different heights. As far as I can tell, only the topmost modifier will be active/or used. My thought was to have one modifier with large displacement heights, the second modifier with small/subtle heights. This is sort of like stacking two noise modifiers on top of one another, but wondering if that effect is possible with the Arnold Properties Modifier.

displacement
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Tristan Wuerslin avatar image
Tristan Wuerslin answered ·

Thank you.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Stephen Blair avatar image
Stephen Blair answered ·

No, because Arnold Properties are mapped to the properties of an Arnold polymesh node, and the polymesh node has just one "displacement height" value

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.