I've a few problem with the emissive shader in Max 2018
- Object with emissive shader is casting a shadow from another light in my scene, I've unchecked "cast shadows" under object properties but it's still casting a shadow.
- No way to exclude objects from a light in Arnold??? This is hard to fathom. I've been excluding objects from lights for 20+ years ???
- How can I control the amount of light an emissive shader emits? It seems that upping the number under Emission does the trick but it's really noisy, can I adjust the samples?
- In trying to have no emission of light but still full luminosity on my object, I've reduced the Indirect Diffuse under Basic Parameters to 0 but I'm still seeing light being cast.
As a side note I'm not understanding why Arnold has been brought in as the default render engine for Max and Maya... to this 25 year vet it feel like a step back 30 years. I've been using it now for a few months and feel that I have a passable understanding of it's features and am feeling that it lacks some of the most basic functionality that has been around forever. I was doing things in the 90's that I can't do now - it's quite absurd to be honest. My main career tool is now completely broken. It's very frustrating.