Community
Arnold General Rendering Forum
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Is there any possible way i can make a simulation obey a mesh that was deformed by displacement in an arnold shader network?

6 REPLIES 6
SOLVED
Reply
Message 1 of 7
Anonymous
183 Views, 6 Replies

Is there any possible way i can make a simulation obey a mesh that was deformed by displacement in an arnold shader network?

Like a water simulation colliding with the mesh created by a displacement made in a shader network...Thank you

6 REPLIES 6
Message 2 of 7
madsd
in reply to: Anonymous

You typically make 2 constructs.

A lowres simulation mesh, as a physical item in the scene that you sim against, and a high quality render time displacement where you render your sim together with the displaced item.

Message 3 of 7
Anonymous
in reply to: madsd

Nope you dont get it, the mesh is displaced with a material not a deformer how do i get to sim against it since it not displaced in the viewport.

Message 4 of 7
madsd
in reply to: Anonymous

I know exactly what you want and under what conditions you layed out the issue.
Rendertime displacement cant be used to simulate against unless the sim plugin/DCC allows some kind of custom solution. Simulations always needs physical mesh, this is why the typical solution is to use a viewport displacement on the mesh as a sim guide and a rendertime displacment for visual quality.

Message 5 of 7
Anonymous
in reply to: madsd

Yes i already know that, was just looking for anotherr solution...Thanks

Message 6 of 7
lee_griggs
in reply to: Anonymous

Not sure which plugin you are using but there is also Bake Selected Geometry.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 7
Anonymous
in reply to: lee_griggs

Thanks is it available in c4dtoa cuz' that's the one I use

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report