Hello,
I have a question regarding shaders and mapping images or gradients for instance to polygons on a mesh or a parametric object. I've done it with the in-built C4D Variation Shader with Gradients and Projector. See attached JPG variance.jpg (gradients mapped to poly groups).
I have used the Arnold shader switch and rgb data shaders which works well on a per object basis. Can I use the Utility / Uniform ID and map to its output?
Any ideas? Thanks!
Thanks!
@xebajac@zdfpost.net xebajac@zdfpost.net I have used the Color jitter / Face / Uniform ID with a black color and I'm getting a nice black to white range of color on the polygons. Is there a way to map to that as if they were separate polygons?
your welcome...use a layer rgba or mix node and add a ramp node(map it the way you want ) then use it as a mix...Do you understand?