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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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There has problem in normal and Z pass when I render with motion blur

2 REPLIES 2
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Message 1 of 3
cjswohong
254 Views, 2 Replies

There has problem in normal and Z pass when I render with motion blur

You see, when I render something with checking motion blur in arnold render setting, there has problem in my normal and z depth pass.

I know that normal and zdepth never apply filter, so I set closest in default.

But it looks problem. When I change filter closest to guausian, it looks work. But that's not correct data.

I want to know why.

3301-q2.jpg

3302-q1.jpg

3303-q3.jpg

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  • bug
2 REPLIES 2
Message 2 of 3
cjswohong
in reply to: cjswohong

Anyone..? Please..

Message 3 of 3
Stephen.Blair
in reply to: cjswohong

What's the problem?

Use the filter that meets your requirements. Sometimes compers need filtered depth, sometimes unfiltered (closest)



// Stephen Blair
// Arnold Renderer Support

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