I have a fall off shader (AKA fresnel/ rim light) that I want to be an AOV.
The AOV doesn't render anything but the solid color that I put in. I think it's because this isn't a material, it's just a texture. But actual materials don't work in custom AOVs.
I tried using the texture while also inputting an LPE to drive the lights but they don't mix. Is it even possible to make a material a custom AOV? Because other than LPEs, shadows, and ambient occlusion, it looks like custom AOVs are only good for creating masks
I followed the tutorial below to get the effect I wanted. Take a look if you want
Below is what I get. Fall off with no shadows.