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Marko Stravamir avatar image
Marko Stravamir asked ·

Is there a way to overide all of the shaders in MtoA without overiding their displacement shaders (aka make a clay render with displacements)?

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Stephen Blair avatar image
Stephen Blair answered ·

Or use an operator. shaders and displacement are different connections on a polymesh

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Max Tarpini avatar image
Max Tarpini answered ·

I use : arnoldrenderview->render->debugshading->lighting

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Marko Stravamir avatar image
Marko Stravamir answered ·

As it turns out there is a way to do this in Maya regardless of the render engine. In the render manager set up a layer as shown in the images. The second Collection named collection1_shadingEngines was created automatically when trying to create a shader overide. A system is not 100% intuitive but it is easy to figure out nonetheless.


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