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False Color In ARV

11 REPLIES 11
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Message 1 of 12
Anonymous
1727 Views, 11 Replies

False Color In ARV

Hi

I know it's off topic, but is it possible to integrate False Color into ARV?

Thanks

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11 REPLIES 11
Message 2 of 12
lee_griggs
in reply to: Anonymous

The Utility shader has an Edge Mode and a Number of Lights mode which render as a 'heatmap' that may of be some use.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 12
Anonymous
in reply to: Anonymous

Thanks for your answer,

so the 0 IRE in false color correspond to the Black color in heatmap and 100 IRE correspond to the red Color?

The Question is how do I know where the area are clipped to black or clipped to white

like in this image bellow

409-budha.jpg

Message 4 of 12
lee_griggs
in reply to: Anonymous

You can get a heatmap too now using kick.

https://arnoldsupport.com/2017/11/15/kicking-a-cputime-heat-map/

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 12
Anonymous
in reply to: Anonymous

That's really nice

I accidentally discover the other key like:

a: move to the right
s: zoom out
d:move to the left
h: center
w:zoom in
i:shaded mode
Shift+I:return to normal mode
Shift+R=Red channel
Shift+G=Green channel
Shift+B=Blue Channel
Shift+C=Color Channel
[: decrease exposure
]:increase exposure

maybe there are others hotkey

Message 6 of 12
lee_griggs
in reply to: Anonymous

You can also fake it using a Facing Ratio shader.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 12
lee_griggs
in reply to: Anonymous

There is also the Heatmap filter.

590-car-heatmap.jpeg

589-heatmap-filter.jpeg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 12
Anonymous
in reply to: Anonymous

@Lee Griggs

Still need to know what is the corresponding heatmap Color in False Color IRI, In False Color RED mean overexposed light witch is not the case with heat map. Arnold heatmap is used for masking not for calculating saturated light

Message 9 of 12
Anonymous
in reply to: Anonymous

Message 10 of 12
lee_griggs
in reply to: Anonymous

There is a False Colour here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 11 of 12
Anonymous
in reply to: Anonymous

Thanks Lee, but Maya has already an OCIO for most Camera.
False Color is a plugin for most compositing package.

1672-falsecolor.png
Most modern camera and monitor ship with FalseColor ( they practically replace the waveform )
FalseColor let you see exactly where the light is, and where is missing. In real life we use a light meter to calculate exposure for all lights ( key, rim, back and all the rest) and all of that is based on eye, of course we can use waveform in post to see and judge if the exposure is right or not, based on IRE (black level, mid gray and highlight )
when doing render, and look at the image in ARV, how do we know that particular light is overexposed? or underexposed? The only tool we have to judge is our eyes! but the eyes are different, like fingerprint, we never see the same color, and we can't trust our eyes in such situation!
So we need a tool in ARV, click FalseColor ( if the team can implement it, I hope so..) to show the distribution of light, that way we can see where the light need to be adjusted.
Here is the link for False Color: https://timeinpixels.com/

Message 12 of 12
Anonymous
in reply to: Anonymous

FalseColor integrated in Vray... why not in Arnold?

1817-vray-falsecolor.jpg

link to video: 34:04
https://www.youtube.com/watch?v=LHvY0lcI-Ns

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