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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MtoA - How to make arealight visible to camera?

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Message 1 of 4
numan85
2112 Views, 3 Replies

MtoA - How to make arealight visible to camera?

I can't seem to find a way to make area lights visible to camera in Maya.

I can see this option for quad lights in CtoA. Also it is available in dome lights in MtoA.

What am I missing?

3989-dome-light.jpg

3990-maya-area-light.jpg

3991-quad-light-c4d.jpg

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: numan85

What version of MtoA do you have? You may need to update it



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
Hao_Yang_Chen
in reply to: numan85

Basically, the shape of area light in MtoA can’t be set as visible. Use mesh light for instead.

Message 4 of 4
Stephen.Blair
in reply to: numan85

quad light:mtoa-area-light-camera-visibility.png



// Stephen Blair
// Arnold Renderer Support

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