When rendering a vr camera to a cube map, the edges between the sides of the cube are anti-aliased over de edges. Because of this I get visible seams. Is there an option available to omit anti-aliasing at the edges of the cube sides?
Joost
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MacBook Pro 13,3 - 2.7GHz - 16GB - Radeon Pro 460 - macOS Catalina 10.15