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Hi,
Shadow groups don't seem to be working when rendering on the GPU in 3ds Max. Is this a bug, or is it just not implemented yet?
Thanks,
Aaron
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Shadow groups (and light groups and trace sets) are not supported yet on GPU
Thanks... it looks like light filters are not supported yet either, is that accurate?
That's right, light filters aren't supported yet either: https://docs.arnoldrenderer.com/x/fIssBQ