I'm having issues with displacement map and UV seams. As you can see in this screenshot when I use an Arnold Material with texture added in displacement I can see UV seams throught Arnold Render, but If I put the same texture desplacement file in a C4D native material and see result throught Arnold Render I see no seams cuts (I know, obviously use C4D native material to render Displacement in Arnold is wrong).
In this link https://www.dropbox.com/s/kiuscxdidlihag7/Displacement%20Test.zip?dl=0 you can download c4d file and texture to test it. Inside it you can see two materials (c4d material and arnold material with displacement) try to apply one and other and see it throught arnold ipr.
What is happening? A bug? I'm using wrong displacement?