I have my model in the viewport showing correctly but when I render it, I get these black seems all over the body. Here is a closeup of the arm. What could possibly be causing this?
I am trying to render my creature and it is showing up perfect in the viewport but the arnold render is showing black around the seams of the texture maps. I am using aiStandardSurface shader with only a base color map. I haven't added any other maps yet until I know what my problem is. It is using UDIMs. There is one skydome hdr light in my scene. When I render in the arnold renderview for the first time, I get this error message:
// Error: [polymesh] BodyShape: out-of-range shader index (40/12) //
// Error: [polymesh] BodyShape: out-of-range shader index (40/12) //
// Error: [polymesh] BodyShape: out-of-range shader index (40/12) //
// Error: [polymesh] BodyShape: out-of-range shader index (43/12) //
// Error: [polymesh] BodyShape: out-of-range shader index (43/12) //
This is a model supplied to me from another studio. The total poly count of the model is 563,000. The body is 245,000 and the head is 318,000. Both the head and the body are combined into a single mesh. I did some experiments and disconnected the head from the body to make it 2 seperate meshes and it now renders perfectly. Any ideas on why this is happening?
What shaders/textures are using in the scene? UDIMs? Does it have displacement? What texture color space are you using? Any information would be useful.
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