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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold Hypershade dark icon shader

4 REPLIES 4
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Message 1 of 5
SauloSatoshi
418 Views, 4 Replies

Arnold Hypershade dark icon shader

Hello,

I'm starting to work with Arnold Stardard Surface shader and the icons in the Hypershade are really dark. Quite different from the Material Viewer. And I have the Enable Swatch Render checked. Does anyone know what could be happening? Thanks in advance.

4255-hypershade-ai-surface.jpg

4256-swatch-render.jpg

4 REPLIES 4
Message 2 of 5

The material viewer isn't using Arnold (in those screenshots).

What's the view transform in your color management preferences?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
SauloSatoshi
in reply to: SauloSatoshi

Awesome!! Thanks @Stephen Blair!! Issue Solved thanks to you! 😃

The "Enable Color Management" was unchecked.Now the icons are better to see.

Some of them are looking like a low poly sphere though. Do you know if it is something normal to happen?

4258-hypershade-solved1.jpg

4259-hypershade-solved2.jpg

Message 4 of 5

Could be something about the shader tree for that material. The swatch is just a distant light shining a sphere, rendered with 1 AA sample. Does the material viewer look better?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5

Yes, the material viewer got lighter as well. The viewport and the rendered image also changed and got lighter. Should I keep this "Enable Color Management" checked to render as well? I'm using Arnold to render.

4260-hypershade3.jpg

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