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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Can't plug the alpha output into the StandardSurface opacity?

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Message 1 of 2
wentzjm
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Can't plug the alpha output into the StandardSurface opacity?

I'm new to Arnold, so I'm hoping this is something stupid simple. Can't I just use an image's alpha channel to drive the shader opacity? I figured I would simply be able to plug the Alpha output into the opacity channel of the Standard Surface, but I can't. What am I missing here? (My texture does indeed have an alpha channel)

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Message 2 of 2
Stephen.Blair
in reply to: wentzjm

Alpha is a single value, and Opacity is a color.

Plug the Alpha in the R, G, and B channels of Opacity



// Stephen Blair
// Arnold Renderer Support

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