Community
I'm new to Arnold, so I'm hoping this is something stupid simple. Can't I just use an image's alpha channel to drive the shader opacity? I figured I would simply be able to plug the Alpha output into the opacity channel of the Standard Surface, but I can't. What am I missing here? (My texture does indeed have an alpha channel)
Alpha is a single value, and Opacity is a color.
Plug the Alpha in the R, G, and B channels of Opacity