Hello, I have a question about arnold for 3dsmax, in older version of 3ds max i have seen on internet that there was a composite material in wich we used to have as many layers as we wanted and we could place decals on a surface for example. In arnold for 3dsmax there is only a composite or mix material with only A and B and we cannot add more layers or modify the opacity or organize the order. I have seen that in C4d arnold has a "layer shader". Do we have Something like this in arnold for 3dsmax? or a composite material who works like the composite material of previous versions of 3ds max? Thank you for your help.
It might not be what you want, but you can layer multiple Mix shaders together.
I tried already but the problem is that you don't have the possibility to see all the bitmap togheter on the same surface with a density of 100% we can see two pictures together by applying 0,5 in the mix but they lose in density. and we cannot apply a layer overlay like in photoshop. Do you know if there is such a shader like in arnold for maya or cinema 4d? Thank you for your help.