Is it possible to get a chromatic aberration effect on a texture that is input into the Slide map of the gobo node?
For example I have a black and white texture to help fake water caustics: caustics-001.png
The spot light emitted this gobo texture: gobo.png
Similar to what I want (mockup in photoshop): gobo-chrabb.png Ignore the edges of the plane since I just shifted the rgb channels of the whole image over a few pixels.
Can I get this effect on the texture natively in Arnold C4D?
Thanks!
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Thanks, Lee. I've read through the example. Unfortunately I've gotten stuck at the end because it specifies to connect some nodes into the R, G, and B inputs of the Shuffle node but these only exist in the MtoA, not C4DtoA. I'm sure there's just a quick and easy C4DtoA equivalent for this but I'm too tired to figure it out right now. I'll try tomorrow.