Is it possible to get a chromatic aberration effect on a texture that is input into the Slide map of the gobo node?
For example I have a black and white texture to help fake water caustics: caustics-001.png
The spot light emitted this gobo texture: gobo.png
Similar to what I want (mockup in photoshop): gobo-chrabb.png Ignore the edges of the plane since I just shifted the rgb channels of the whole image over a few pixels.
Can I get this effect on the texture natively in Arnold C4D?