I want to give map to the area which material ID is 2, as follow:
The material settings is like this:
The result is like this:
Obviously, it is incorrect. I try to adjust the parameters many times but I can not get the right result. I don't konw why, what should I do?
The file:
Solved! Go to Solution.
Solved by madsd. Go to Solution.
- Add a uvw map modifier and set it to channel 1 ( default )
- Set to planar mapping
- Set axis to Y
The Material ID is generated correctly in your shader chain, its just that the positional zero needs to be set.