Hi all. Is it possible to make a similar grass material, as this youtube tutorial for v-ray? Perhaps with Arnold properties modifier.
https://www.youtube.com/watch?v=ihZBrUz4kxM
Cheers 🙂
You could try displacement with a Standard Surface shader. For diffuse surfaces such as grass, enable Thin Walled and set Subsurface Weight to, for example, 0.5 to have half the light reflected and half transmitted.
I think instanced Procedurals or even Hair would look better for grass though.
Thanks. I will try it out. This is not for close up, but for a lawn around a house. So a material solution will probaly be best.
Just drag the map onto displacement.