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Can arnold procedural generate shader data?

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Anonymous
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Can arnold procedural generate shader data?

Is it possible to write a procedural node generating shader data? I noticed there's only an AI_NODE_SHAPE_PROCEDURAL enum for procedural node in the document.

Currently there's a self-defined json file containing material data, I want to write a procedural to read the file and generate shader nodes dynamically.

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Stephen.Blair
in reply to: Anonymous

A procedural can create shader nodes.

The procedural node itself is a shape node, so that's why the type is AI_NODE_SHAPE_PROCEDURAL. It does not depend on what nodes are created.



// Stephen Blair
// Arnold Renderer Support

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