Community
Is it possible to write a procedural node generating shader data? I noticed there's only an AI_NODE_SHAPE_PROCEDURAL enum for procedural node in the document.
Currently there's a self-defined json file containing material data, I want to write a procedural to read the file and generate shader nodes dynamically.
A procedural can create shader nodes.
The procedural node itself is a shape node, so that's why the type is AI_NODE_SHAPE_PROCEDURAL. It does not depend on what nodes are created.