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Render crashing at random times

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Message 1 of 2
Anonymous
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Render crashing at random times

Hi im enclosing the render log , this has been happening for the past 2 weeks now on random machines, while the same shot gets finished on another machine without any problems.


This has been happening to almost all other shots aswell not just this one in specific


10/20/2019

Starting "C:\Program Files\Autodesk\Maya2018\bin\mayabatch.exe"
Initialized VP2.0 renderer {

  Version : 2016.11.35.12. Feature Level 5.

  Adapter : GeForce GTX 1060 3GB/PCIe/SSE2

  Vendor ID: 4318. Device ID : 7170

  Driver : .

  API : OpenGL V.4.6.

  Max texture size : 16384 * 16384.

  Max tex coords : 32

  Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).

  Shader compiler profile : (Best card profile)

  Active stereo support available : 0

  GPU Memory Limit : 3072 MB.

  CPU Memory Limit: 15517.4 MB.

}

OpenCL evaluator is attempting to initialize OpenCL.

Detected 1 OpenCL Platforms: 

 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.1.120.

 Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.

OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.

pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, curveWarp, CloudImportExport, hairPhysicalShader, ATFPlugin, lookdevKit, ikSpringSolver, Type, retargeterNodes

File read in  10.5 seconds.

File read in  10.5 seconds.

Result: C:/Users/Artistic/Desktop/LH_SH077(23 frames)/scenes/LH_SH077_Anim__7308.mb

Warning: int $interactive = 1; // for Flag -interactive



Warning: "C:\Users\Artistic\AppData\Local\Temp\ASTD8EC3160.tmp" line 9.21 : Redeclaration of variable "$interactive" shadows previous declaration at line 7. Previous value will be overwritten by explicit initializer.

00:00:19  1906MB WARNING |   [disp] SMALL_ROBO_2:polySurfaceShape356: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00497436523

00:00:18  3002MB WARNING |   [disp] SMALL_ROBO_2:polySurfaceShape356: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00500488281

00:00:18  2996MB WARNING |   [disp] SMALL_ROBO_2:polySurfaceShape354: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00506591797

00:00:25  3224MB ERROR   |   signal caught: error C0000005 -- access violation



****

* Arnold 5.3.1.1 [ab89cffa] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 optix-6.0.0 2019/06/04 08:43:01

* CRASHED in AiIsFinite at 00:00:00, pixel (1024, 575)

* signal caught: error C0000005 -- access violation

*

* backtrace:

*  0 0x00007ffdc0ae808e [ai        ]                              

*  1 0x00007ffdc0ae732f [ai        ]                              

*  2 0x00007ffe2c90bad0 [KERNELBASE] UnhandledExceptionFilter     

*  3 0x00007ffe2fe627d7 [ntdll     ] memset                       

*  4 0x00007ffe2fe4ac26 [ntdll     ] _C_specific_handler          

*  5 0x00007ffe2fe5edcd [ntdll     ] _chkstk                      

*  6 0x00007ffe2fdc6c86 [ntdll     ] RtlWalkFrameChain            

*  7 0x00007ffe2fe5dcfe [ntdll     ] KiUserExceptionDispatcher    

>> 8 0x00007ffdc1ed7653 [ai        ] AiIsFinite                   

*  9 0x00007ffdc099688a [ai        ] AiTextureHandleAccess        

* 10 0x00007ffdc0995e2b [ai        ] AiTextureHandleCreate        

* 11 0x00007ffdc1291257 [ai        ] AiIsFinite                   

* 12 0x00007ffdc09fb304 [ai        ] AiShaderEvalParamFuncVec     

* 13 0x00007ffdc09ba766 [ai        ] AiShaderEvalParamFuncRGBA    

* 14 0x00007ffdc0a00fcd [ai        ] AiAOVSetRGBA                 

* 15 0x00007ffdc1291257 [ai        ] AiIsFinite                   

* 16 0x00007ffdc09fb304 [ai        ] AiShaderEvalParamFuncVec     

* 17 0x00007ffdc0a0367a [ai        ] AiShaderEvalParamFuncFlt     

* 18 0x00007ffdc09b5915 [ai        ] AiArtisticToConductorFresnel 

* 19 0x00007ffdc1291257 [ai        ] AiIsFinite                   

* 20 0x00007ffdc1292b57 [ai        ] AiIsFinite                   

* 21 0x00007ffdc0b3a8df [ai        ] AiLightsTrace                

* 22 0x00007ffdc0b427a9 [ai        ] AiTrace                      

* 23 0x00007ffdc12a8771 [ai        ] AiIsFinite                   

* 24 0x00007ffdc0a9ef93 [ai        ] AiUniverseGetAOVIterator     

* 25 0x00007ffdc1276a8a [ai        ] AiIsFinite                   

* 26 0x00007ffdc0aa78ce [ai        ] AiUniverseGetAOVIterator     

* 27 0x00007ffdc1293000 [ai        ] AiIsFinite                   

* 28 0x00007ffdc0b3f3a8 [ai        ] AiTrace                      

* 29 0x00007ffdc0b414f5 [ai        ] AiTrace                      

* 30 0x00007ffdc0971c9b [ai        ] AiNodeEntryLookUp            

* 31 0x00007ffdc0971518 [ai        ] AiNodeEntryLookUp            

* 32 0x00007ffdc096d9c0 [ai        ] AiNodeEntryLookUp            

* 33 0x00007ffdc0a0d1d4 [ai        ] AiClosureVolumeEmission      

* 34 0x00007ffe2c1fc1ae [ucrtbase  ] o_strcat_s                   

* 35 0x00007ffe2d533034 [KERNEL32  ] BaseThreadInitThunk          

* 36 0x00007ffe2fe31551 [ntdll     ] RtlUserThreadStart           

*

* loaded modules:

*    0x00007ffdc07b0000  ai

*    0x00007ffe2c820000  KERNELBASE

*    0x00007ffe2fdc0000  ntdll

*    0x00007ffe2c1e0000  ucrtbase

*    0x00007ffe2d520000  KERNEL32

****

Stack trace:

  ntdll.dll!RtlWalkFrameChain

  ntdll.dll!KiUserExceptionDispatcher
  ai.dll!AiIsFinite

  ai.dll!AiTextureHandleAccess

  ai.dll!AiTextureHandleCreate

  ai.dll!AiIsFinite

  ai.dll!AiShaderEvalParamFuncVec

  ai.dll!AiShaderEvalParamFuncRGBA

  ai.dll!AiAOVSetRGBA

  ai.dll!AiIsFinite

  ai.dll!AiShaderEvalParamFuncVec

  ai.dll!AiShaderEvalParamFuncFlt

  ai.dll!AiArtisticToConductorFresnel

  ai.dll!AiIsFinite

  ai.dll!AiIsFinite

  ai.dll!AiLightsTrace

  ai.dll!AiTrace

  ai.dll!AiIsFinite

  ai.dll!AiUniverseGetAOVIterator
  ai.dll!AiIsFinite

  ai.dll!AiUniverseGetAOVIterator
  ai.dll!AiIsFinite

  ai.dll!AiTrace

  ai.dll!AiTrace

  ai.dll!AiNodeEntryLookUp

  ai.dll!AiNodeEntryLookUp

  ai.dll!AiNodeEntryLookUp

  ai.dll!AiClosureVolumeEmission

  ucrtbase.dll!_o_strcat_s

  KERNEL32.DLL!BaseThreadInitThunk

  ntdll.dll!RtlUserThreadStart



Result: C:/Users/Artistic/Desktop/LH_SH077(23 frames)/scenes/LH_SH077_Anim__7308.ma

Fatal Error. Attempting to save in C:/Users/Artistic/AppData/Local/Temp/artistic.20191020.1528.ma

// Maya exited with status -1073741819


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Message 2 of 2
Stephen.Blair
in reply to: Anonymous

Can you increase the log verbosity to at least *Info* ?

Also, you should increase the displacement bounds padding and get rid of those warnings.



// Stephen Blair
// Arnold Renderer Support

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