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Hi im enclosing the render log , this has been happening for the past 2 weeks now on random machines, while the same shot gets finished on another machine without any problems.
This has been happening to almost all other shots aswell not just this one in specific
10/20/2019 Starting "C:\Program Files\Autodesk\Maya2018\bin\mayabatch.exe" Initialized VP2.0 renderer { Version : 2016.11.35.12. Feature Level 5. Adapter : GeForce GTX 1060 3GB/PCIe/SSE2 Vendor ID: 4318. Device ID : 7170 Driver : . API : OpenGL V.4.6. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Shader compiler profile : (Best card profile) Active stereo support available : 0 GPU Memory Limit : 3072 MB. CPU Memory Limit: 15517.4 MB. } OpenCL evaluator is attempting to initialize OpenCL. Detected 1 OpenCL Platforms: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.1.120. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL. pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, curveWarp, CloudImportExport, hairPhysicalShader, ATFPlugin, lookdevKit, ikSpringSolver, Type, retargeterNodes File read in 10.5 seconds. File read in 10.5 seconds. Result: C:/Users/Artistic/Desktop/LH_SH077(23 frames)/scenes/LH_SH077_Anim__7308.mb Warning: int $interactive = 1; // for Flag -interactive Warning: "C:\Users\Artistic\AppData\Local\Temp\ASTD8EC3160.tmp" line 9.21 : Redeclaration of variable "$interactive" shadows previous declaration at line 7. Previous value will be overwritten by explicit initializer. 00:00:19 1906MB WARNING | [disp] SMALL_ROBO_2:polySurfaceShape356: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00497436523 00:00:18 3002MB WARNING | [disp] SMALL_ROBO_2:polySurfaceShape356: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00500488281 00:00:18 2996MB WARNING | [disp] SMALL_ROBO_2:polySurfaceShape354: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00506591797 00:00:25 3224MB ERROR | signal caught: error C0000005 -- access violation **** * Arnold 5.3.1.1 [ab89cffa] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 optix-6.0.0 2019/06/04 08:43:01 * CRASHED in AiIsFinite at 00:00:00, pixel (1024, 575) * signal caught: error C0000005 -- access violation * * backtrace: * 0 0x00007ffdc0ae808e [ai ] * 1 0x00007ffdc0ae732f [ai ] * 2 0x00007ffe2c90bad0 [KERNELBASE] UnhandledExceptionFilter * 3 0x00007ffe2fe627d7 [ntdll ] memset * 4 0x00007ffe2fe4ac26 [ntdll ] _C_specific_handler * 5 0x00007ffe2fe5edcd [ntdll ] _chkstk * 6 0x00007ffe2fdc6c86 [ntdll ] RtlWalkFrameChain * 7 0x00007ffe2fe5dcfe [ntdll ] KiUserExceptionDispatcher >> 8 0x00007ffdc1ed7653 [ai ] AiIsFinite * 9 0x00007ffdc099688a [ai ] AiTextureHandleAccess * 10 0x00007ffdc0995e2b [ai ] AiTextureHandleCreate * 11 0x00007ffdc1291257 [ai ] AiIsFinite * 12 0x00007ffdc09fb304 [ai ] AiShaderEvalParamFuncVec * 13 0x00007ffdc09ba766 [ai ] AiShaderEvalParamFuncRGBA * 14 0x00007ffdc0a00fcd [ai ] AiAOVSetRGBA * 15 0x00007ffdc1291257 [ai ] AiIsFinite * 16 0x00007ffdc09fb304 [ai ] AiShaderEvalParamFuncVec * 17 0x00007ffdc0a0367a [ai ] AiShaderEvalParamFuncFlt * 18 0x00007ffdc09b5915 [ai ] AiArtisticToConductorFresnel * 19 0x00007ffdc1291257 [ai ] AiIsFinite * 20 0x00007ffdc1292b57 [ai ] AiIsFinite * 21 0x00007ffdc0b3a8df [ai ] AiLightsTrace * 22 0x00007ffdc0b427a9 [ai ] AiTrace * 23 0x00007ffdc12a8771 [ai ] AiIsFinite * 24 0x00007ffdc0a9ef93 [ai ] AiUniverseGetAOVIterator * 25 0x00007ffdc1276a8a [ai ] AiIsFinite * 26 0x00007ffdc0aa78ce [ai ] AiUniverseGetAOVIterator * 27 0x00007ffdc1293000 [ai ] AiIsFinite * 28 0x00007ffdc0b3f3a8 [ai ] AiTrace * 29 0x00007ffdc0b414f5 [ai ] AiTrace * 30 0x00007ffdc0971c9b [ai ] AiNodeEntryLookUp * 31 0x00007ffdc0971518 [ai ] AiNodeEntryLookUp * 32 0x00007ffdc096d9c0 [ai ] AiNodeEntryLookUp * 33 0x00007ffdc0a0d1d4 [ai ] AiClosureVolumeEmission * 34 0x00007ffe2c1fc1ae [ucrtbase ] o_strcat_s * 35 0x00007ffe2d533034 [KERNEL32 ] BaseThreadInitThunk * 36 0x00007ffe2fe31551 [ntdll ] RtlUserThreadStart * * loaded modules: * 0x00007ffdc07b0000 ai * 0x00007ffe2c820000 KERNELBASE * 0x00007ffe2fdc0000 ntdll * 0x00007ffe2c1e0000 ucrtbase * 0x00007ffe2d520000 KERNEL32 **** Stack trace: ntdll.dll!RtlWalkFrameChain ntdll.dll!KiUserExceptionDispatcher ai.dll!AiIsFinite ai.dll!AiTextureHandleAccess ai.dll!AiTextureHandleCreate ai.dll!AiIsFinite ai.dll!AiShaderEvalParamFuncVec ai.dll!AiShaderEvalParamFuncRGBA ai.dll!AiAOVSetRGBA ai.dll!AiIsFinite ai.dll!AiShaderEvalParamFuncVec ai.dll!AiShaderEvalParamFuncFlt ai.dll!AiArtisticToConductorFresnel ai.dll!AiIsFinite ai.dll!AiIsFinite ai.dll!AiLightsTrace ai.dll!AiTrace ai.dll!AiIsFinite ai.dll!AiUniverseGetAOVIterator ai.dll!AiIsFinite ai.dll!AiUniverseGetAOVIterator ai.dll!AiIsFinite ai.dll!AiTrace ai.dll!AiTrace ai.dll!AiNodeEntryLookUp ai.dll!AiNodeEntryLookUp ai.dll!AiNodeEntryLookUp ai.dll!AiClosureVolumeEmission ucrtbase.dll!_o_strcat_s KERNEL32.DLL!BaseThreadInitThunk ntdll.dll!RtlUserThreadStart Result: C:/Users/Artistic/Desktop/LH_SH077(23 frames)/scenes/LH_SH077_Anim__7308.ma Fatal Error. Attempting to save in C:/Users/Artistic/AppData/Local/Temp/artistic.20191020.1528.ma // Maya exited with status -1073741819
Can you increase the log verbosity to at least *Info* ?
Also, you should increase the displacement bounds padding and get rid of those warnings.