I've tried every possible option on the export and usage of MaterialX, but can't seem to get it to work.
There is some basic documentation and a tutorial for Arnold, but following it does not get my materialx operator to work.
What I've tried:
- I've exported a range of materials using the "Export Selection to MaterialX" script in the utilities tab. Using all export combinations.
- I also tried all the examples of the materialx website.
- I've tried applying a materialX operator in the Operator tab in the render settings
- I also tried applying it to a ass file and a gpu cache.
The materialx operator doesn't give an error and on materialx files with looks it also displays them in the look field, so it's recognizing the files, but on rendering it doesn't overwrite the original shaders.
(the ignore operators options also isn't enabled)
Does anybody have a idea what I'm doing wrong, what the correct workflow is or why it's not working?
Also does anybody know for sure if the shaders made in maya can be exported as materialx and used in Houdini. That's all I'm trying to test.
Cheers,
Aron
Using: Mtoa 3.3.0.2 (Core 5.4.0.2), Maya 2019